Thomas Durrant | Environment Showcase

I’m extremely passionate about playing and designing video games and wish to develop my current skills within games design with a view to working in the games industry. I would consider myself to be a hard worker and enjoy working as part of a team or independently. I can speak two languages English and Welsh with Welsh being my first language.


Autodesk Maya, Zbrush, Photoshop, UE4, Substance Suite

Feel free to contact me for more details, portfolios, references and job availability

Environment Showcase Video

Highlight reel showcasing my work, across all three projects. 

CS Siberia | Game Proposal

The concept of this game is an abandoned spaceship named ‘CS Siberia’, drifting through space. You’re a bounty hunter that has been tasked with locating a ship and a stone. As you search for the stone you find the horrific events have taken place.

CS Siberia | Game Proposal Image

CS Siberia | Corridor

CS Siberia | Corridor Image

CS Siberia | Corridor 2

CS Siberia | Corridor 2 Image

Victorian Bedroom | Honours Project 1

I created this small scene with the intention of developing my skills in modular assets, hard surfaces modeling and lighting, whilst learning nCloth to create realistic fabric models. 4 Week scene created within Unreal Engine. 

Models were created in Maya before texturing within Substance Suite or Quixel Mixer. 

Victorian Bedroom | Honours Project 1 Image

Victorian Bedroom 02

Victorian Bedroom 02 Image

Post Apocalyptic Street | Honours Project 2

The environment was created within Unreal Engine, a lot of time was spent creating foliage and modular buildings. Drawing inspiration from The Last of Us and Romanian architecture.

Post Apocalyptic Street | Honours Project 2 Image

Post Apocalyptic Street | Foliage

Post Apocalyptic Street | Foliage Image

Post Apocalyptic Street | Table Prop

Post Apocalyptic Street | Table Prop Image

Portfolio Details


Thomas Durrant

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Portfolio Categories

  • Degree show 2020
    • BA (Hons) Games Design