This is every piece I have worked on during the course of the masters which have been used in EP Releases under my name.
This piece is part of the Masters Portfolio on Polytonality within video game music and how it can be utilised in orchestral context. It was informed by the rest of the pieces within the portfolio as a culmination of the research and practice. It is heavily inspired by the likes of Nobuo Uematsu and Yasunori Nishiki.
This piece is the first in the polytonal portfolio. It is inspired the likes of Joe Hisaishi and Nobuo Uematsu.
This piece is completely inspired by Carnival and Jester themes from popular RPG games such as Final Fantasy, Okami and Legend of Zelda. This is the second piece within the Polytonal Portfolio.
This piece is the third in the polytonal portfolio and was inspired by the beginnings of fantasy games in which the “hero” is introduced and begins their journey.
This piece was also inspired by the beginning of a fantasy adventure but was realised in a hybrid electronic genre rather than orchestral, much like the games Shovel Knight, Zelda, and Pokémon.
This piece was heavily inspired by the likes of Bloodborne and Dark souls and aimed to replicate the grandiosity of their composition style. This was part of the Masters Project portfolio in which I tested my abilities to create different styles of music pertinent to games today.
This piece was heavily influenced by Final Fantasy, Zelda and Metroid among other highly revered RPG games. This aimed to replicate the mystical feeling the player gets when entering a cave in these types of games.
This piece was inspired by the battle themes of fantasy games like Final Fantasy 7. The piece explored a poly-modal shift and experimented with rhythmic changes as well as shifting in emotional feeling reflecting the change in the battle.
This piece was heavily inspired by the likes of Final Fantasy 10 and Xenoblade Chronicles with their atmospheric approach to background piano music within their expansive worlds.
This piece was envisioned for use within a mournful or painful setting, such as the hero encountering the loss of a comrade or failing in their task. This was heavily inspired by games such as The Legend of Zelda, Final Fantasy and Octopath Traveller.
This piece was also intended to create a sorrowful atmosphere within a fantasy game. It changes in subtle ways throughout the piece to reflect the different stages of this process, going from grief, to hope, to resolve.