In my last year of Games Design, I worked on two projects
Lost in Prison – This is a Physics-based puzzle game where the player has to think outside of the box and use their environment successfully in order to progress. There is also a new threat inside the prison, automated Robot Guards fill the areas seeking the player out.
Anti-Virus – This is a First-Person, Arcade style shooter, set inside a virus riddled computer. You play as Anti-Virus software, eradicating the virus from the machine. The game is wave-based but also has a puzzling aspect that the player needs to balance along with the oncoming waves of enemies. By unlocking new areas of the game the player gains deeper access to the system, in the end removing the virus completely.
This project is inspired by wave-based shooter games such as Risk of Rain 2 and Call of Duty Zombies. The visual style of highly contrasting emissive colours is inspired by TRON.
Developed using UE4 | Maya | Photoshop
A look at the inside of the players’ cell. This is where the player begins and ultimately ends their journey.
The prison showers, this is where the player needs to raise the water level to continue their journey.
In the Prison yard, the player has a side objective where they can shoot a hoop.
The Prison yard and the primary guard tower that the player can see from early on in the game.
Fast-paced close range virus enemy.
A shooter type virus that can fly and keep up with the player while platforming.
The Trojan virus patrols levels and has a chance to spawn other enemies on them as they move around the level
This enemy is different from other enemy types as it litters levels with hazards that the player cannot destroy, they can only avoid them until they destroy the volcano.