For the first module, I will be modelling a 3D environment scene.
For this module, I will be exploring the more cinematic routes in which games design can venture into. In this project, I wanted to explore cinematic camera angles within environments that can continue a player’s immersive experience within a game. I have been taking the main inspirations from film. For example ‘Ford vs Ferrari’ and ‘Bullitt’. These films both employ varied camera angles to create the drama within a scene, bringing their audience closer to the action. This is something I wanted to use within my scene, creating tension and drama, adding to the player’s experience. I am continuing with the use of movement in gaming scenes as I have found this to be prominent in the player’s immersive experience. With this being a cutscene style, it will not be overly complicated as I feel it does not require it to be enjoyable. Instead, it will have small but important details, giving the realism required.
A close up of the UE4 Environment Scene. Showing the detail of the foliage and background, building up the layers of the environment.
UE4 Environment depicting an American Country Road, taking inspiration from film and cinema such as the 2011 film ‘Super 8′.
A UE4 Envirnment showing a lit up train crossing, again taking inspiration from film.
UE4 Environment depicting a freighter train running its course down the tracks.
A UE4 environment depicting a lone 1976 Dodge Monaco driving down the street. Taking inspiration from Blue Brothers (1980) for the car model design.
My final Show Piece for the MA Submission. Depicting my entire environement scene, all modelled and created through UE4 Engine.