Portfolio Category: Master of Games Design

EFFICIENT METHODS OF CREATING ATMOSPHERIC ENVIRONMENTS

My work is dedicated to researching and putting into practise simple and effective ways of creating interesting atmospheric environments. I ultimately decided to focus my attention on two tools; one I felt had a significant impact on the feel of an environment, and another I had found to both have impact but often went under […]

How an environment artist can create a simulated cinematic scene.

For the first module, I will be modelling a 3D environment scene. For this module, I will be exploring the more cinematic routes in which games design can venture into. In this project, I wanted to explore cinematic camera angles within environments that can continue a player’s immersive experience within a game. I have been […]

HOW ARE REMASTERS / REMAKES AFFECTING THE INDUSTRY?

Through my work I aim to explore what video game remasters / remakes are and how they affect the industry. Almost everyone will understand what these are, yet not much study has been done in regards to their overall impact. Since the early days of gaming, remasters have always been around in one form or another. […]

GAMES DESIGN

This portfolio is showcasing the work that I have achieved during my time in UCLan as a Masters student. I will showcase video demonstrations and images of the projects. Projects from creating a Japanese environment to creating call of duty inspired maps along with it.